The Yelets is a powerful Hardmode yoyo. After a Mechanical Boss has been defeated, this yoyo has a 0.5% (1/200) chance to drop from any enemy killed in the Jungle and Underground Jungle.

Its best Modifier is Godly.

Yoyo Glove

The Yoyo Glove is a Hardmode accessory that aids Yoyo attacks. When equipped, and when the player is using a Yoyo to attack an enemy, a duplicate of the Yoyo being used will spawn and orbit around the primary Yoyo projectile. A duplicate Yoyo will only appear after hitting an enemy at least once. The Yoyo Glove can be purchased from the Skeleton Merchant in Hardmode.

If a Counterweight is also equipped, the Yoyo Glove will also cause a duplicate Counterweight to spawn during attacks, for a total of four projectiles (2 Yoyos + 2 Counterweights).

When a Yoyo Glove and Counterweight are both equipped::

  • A duplicate Yoyo appears on the first enemy impact.
  • The first Counterweight appears on the second hit.
  • A duplicate Counterweight appears on the third hit.

The Yoyo Bag offers this same functionality from a single accessory along with increased range.

Yoyo Bag

The Yoyo Bag is a Hardmode accessory which allows the holder to use two yoyos, similar to the Yoyo Glove along with two Counterweights and also increases the yoyo’s range.


The Xenopopper is a Hardmode, post-Golem gun that uses bullets as ammunition, but fires a small initial cloud of four to five simultaneous “bubbles”. The bubbles themselves do no damage and will bounce off solid blocks. They then pop after a short delay, firing bullets (one per bubble) that converge at the cursor’s location. The targeting effect is similar to that of the Lunar Flare. Each firing consumes only one bullet, but produces 4-5 projectiles each.

The Xenopopper has a 11.11% (1/9) chance to be dropped by the Martian Saucer during the Martian Madness event.

Its best Modifier is Unreal.

  • The Xenopopper could be considered a variation of shotgun-type guns. In this case, its increased accuracy comes at the cost of lag. This makes it perhaps more suited for single targets rather than area crowd control, depending on players’ targeting skills.
  • Chlorophyte Bullets pair well as they’re effective against quick-moving enemies and useful for crowd control. Most of the bullets will hit the target, increasing DPS.
  • If attempting to control a large horde of enemies, rather than directly aiming one’s mouse at the horde (and only hitting one or two enemies at a time), aim the mouse further away to increase chances of hitting more enemies.
  • Bullets only aim themselves at the cursor’s position once the bubbles pop. As a result, if the player fires behind themselves while moving away, the cursor may end up between the player and the bubbles before the bullets actually fire, effectively causing the shot to fire toward the player, and not the target. This can be mitigated by keeping the cursor as far away from the player as possible during movement.
  • The Xenopopper is extremely useful during the Lunar Events, as the pillars are large and immobile, making them easy targets.

Xeno Staff

The Xeno Staff is a Hardmode summon weapon. It summons a UFO minion that teleports to nearby enemies and fires lasers at them. The UFO is capable of moving through blocks. It is dropped by the Martian Saucer during the Martian Madness event.

Its best Modifier is Ruthless. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Xeno Staff has over a Ruthless one is knockback.

  • Despite having lower damage than the Tempest Staff, the summoned UFO attacks at about twice the speed as Sharknados. Its attacks also never miss.

Worm Scarf

The Worm Scarf is an Expert Mode accessory that reduces incoming damage by 17%. The Worm Scarf is always obtained from the Eater of Worlds’ Treasure Bag.

Wooden Yoyo

The Wooden Yoyo is an early-game yoyo, and generally the first available to the player. It is the weakest of all yoyos. It remains deployed for about four seconds before returning automatically to the player.

Its best Modifier is Godly.

Wand of Sparking

The Wand of Sparking is an early game magic weapon found in surface Chests. It fires a piercing spark along a parabolic curve, traveling about 16 blocks before dissipating. The spark has a slim chance to inflict the On Fire! debuff. The sparks deal no knockback.

Its best Modifier is Demonic.

Vortex Armor

Vortex armor is an end-game Hardmode armor set that provides ranged weapon boosts. It is currently the best ranged armor set available on the Desktop version. Crafting the full set requires a total of 36 Luminite Bars (144 Luminite) and 45 Vortex Fragments.

In total, Vortex armor pieces apply the following boosts:

  • +36% ranged damage
  • +27% ranged critical strike chance
  • +25% chance to not consume ammunition
  • +10% movement speed

Additionally, equipping a full set grants the player the ability to toggle stealth mode, which has the following effects:

  • Near-invisibility
  • Decreased chance that enemies will target the wearer
  • +80% ranged damage
  • +20% ranged critical strike chance
  • Decreased movement speed

Unlike Shroomite armor, standing still is not required. The Vortex armor’s stealth mode is instead toggled manually by double-tapping the▼ Down key. Moving or grappling does not cancel the effect, and its boosts are applied to all ranged weapon types (unlike Shroomite armor, which requires switching headpieces for different ranged weapon types). Dashing or riding a Mount does cancel stealth mode.


The Valor is a yoyo that can extend up to 20 blocks away from the player. Its flight time lasts 15 seconds before returning to the player. The Valor can be found in the locked Gold Chests found in the Dungeon, but it is not guaranteed that every Dungeon will contain one.

Its best Modifier is Godly.

Valkyrie Yoyo

The Valkyrie Yoyo is a Hardmode, Expert Mode exclusive yoyo. It is obtainable from Hardmode bosses Treasure Bag as part of Lazure’s equipment set. Like some other yoyos, the Valkyrie Yoyo can be held in the air indefinitely.

Its best Modifier is Godly.

Toxic Flask

The Toxic Flask is a Hardmode, post-Plantera magic weapon that has a 2.5% / 3.75% (1/40 / 3/80) chance to be dropped by Dr. ManFly during the Solar Eclipse event. It throws a flask with low velocity and a heavy arc that explodes on impact and creates a spread of small toxic clouds that constantly damage enemies, even through blocks. The clouds last for one to two seconds.

Its best Modifier is Mythical.

  • The Toxic Flask has the potential to be an extremely powerful weapon for a wide variety of purposes. Depending on the situation, the DPS from the toxic cloud can outweigh that of the Inferno Fork, the Shadowbeam Staff, and most other Dungeon-tier weapons. Unless you have trouble supporting the high mana cost, it’s one of the best choices considering how it’s available shortly after Plantera.
  • It’s a great weapon for crowd control, but not quite so useful for bosses.
  • Since its toxic clouds can enter blocks, it can hit burrowing enemies like Diggers, and other enemies that can travel through blocks like Wraiths.
  • A single cloud will instantly disappear each time the weapon damages an enemy, which may or may not limit effectiveness depending on how many enemies are within the spread.

The Bee’s Knees

The Bee’s Knees is a bow that has a 33% / 66% (1/3 / 2/3) chance of being dropped by Queen Bee. When fired using wooden arrows, the bow instead emits a special projectile resembling a line of bees. On impact with an enemy or solid block, the projectile breaks apart, spawning 3 to 5 bees that quickly break formation and begin to home in on nearby enemies. Similar to Meteor Shot, the individual bees can each pierce one enemy or ricochet off a solid block once, but not both.

Its best Modifier is Unreal.

  • Because of how closely the burst of bees are packed and how quickly they move, an enemy will almost never take damage from all five in the first shot. Passing through an enemy in this way will not count as a piercing shot, but the bees will still scatter and begin homing.
  • Like other bee-based weapons, bees fired by this weapon dissipate immediately on contact with water or lava, and are affected by the Hive Pack.
  • Because of their more limited number of ricochets, individual bees fired from The Bee’s Knees generally have less longevity than other bee weapons; however, the weapon’s main shots deal much more damage than other such weapons, and as they can be fired using cheap ammo without concern for fire bees!


The Terrarian is a Hardmode, post-Moon Lord yoyo which has a 11.11% / 11% (1/9) chance to drop from the Moon Lord boss. Similarly to the Flairon, it fires projectiles at a rapid rate that will home in on nearby enemies. The Terrarian is currently the most powerful yoyo in the game.

The Terrarian has the capability to be the single highest DPS melee weapon in the game when using the Yoyo Bag or Yoyo Glove accessory, which send out a second Terrarian to circle the first. It is identical in every way, including the green projectiles that the Terrarian shoots. When using the yoyo bag, the counterweights seem to deal equal damage to the Terrarian itself, without the projectile effect. Projectiles are fired with a use time of 6. Pressing a Terrarian against a 1-block-wide surface or a door will cause the projectiles to go through it, damaging anything on the other side of it. Additionally, if you are standing exactly 30’ away from a wall or door, then attempt to throw the Terrarian past the wall or door, it will clip through solid blocks until it reaches the cursor or its maximum range.

Its best Modifier is Godly, or Ruthless in overall melee damage.

Tax Collector

The Tax Collector is a Hardmode NPC that taxes other Housed NPCs to earn coins for players. The Tax Collector is obtained by traveling to the Underworld and throwing Purification Powder on a Tortured Soul (a rare Underworld enemy that appears similar to the Tax Collector). The enemy will transform into the Tax Collector, and will respawn thereafter so long as a vacant House is available.

When the Tax Collector is present, 50 will be earned per real-world minute (each in-game hour), for each NPC that has a House — including the Tax Collector himself. The Tax Collector stores these funds, up to 10 . Speaking to the Tax Collector will reveal the amount stored thus far, and offer the option to collect.

The Tax Collector attacks nearby enemies by hitting them with his cane.

  • Funds can be collected at any time, and do not require a minimum amount stored.
  • When the Tax Collector’s maximum storage of 10 is reached, he will not collect any further coins until the player collects from him.
  • Time passed using the Enchanted Sundial counts towards his total.
  • In Multiplayer, each player’s earned taxes are separately maintained, and collecting has no impact on another player’s payout.
  • The Lifeform Analyzer will detect a nearby Tortured Soul.

Target Dummy

The Target Dummy is a furniture item that serves as a test target for player attacks. It can be attacked repeatedly by players, displaying damage numbers just as enemies would, in order to test the effective damage output of a weapon as affected by any modifiers, current buffs, or equipped boost items. The Dummy is never destroyed by weapons, no matter how much damage it takes. It can be freed via any Pickaxe.

The Dummy will also display damage and visual effects caused by damage-producing debuffs, allowing players to test their damage output, frequency, and duration. Though it visually recoils when struck, the Target Dummy is unresponsive to knockback and will never move.

  • The Target Dummy has 0 defense. As enemy defenses lower player-inflicted damage values, the damage values displayed when hitting a Dummy are only base values for the purposes of comparison, and will not usually represent the actual damage effectively inflicted on enemies during combat.
  • The Target Dummy has an associated entity, which can despawn, making the dummy unresponsive. It can also be teleported and will fall down if there are no blocks below.
  • The Target Dummy will not attract homing weapons or the attacks of most minions, though the Stardust Cell’s ranged attack will affect it, and minions that harm on contact such as the Stardust Dragon or Deadly Sphere will deal damage as they pass through. The Chlorophyte armor set bonus will target the Target Dummy only when the player wearing the armor is attacking it. Weapons that invisibly target enemies themselves, such as the Medusa Head or Magnet Sphere, will also fail to function against them.
  • Many special effects that occur on damaging an enemy, such as the homing pumpkins of The Horseman’s Blade, and the extra projectiles provided by the Phantasm, will fail to activate against Target Dummies.
  • Striking the Target Dummy will activate the Titanium Armor bonus, should you be wearing the full set.
  • The Target Dummy will not activate the Nebula’s full set buff.
  • Using the Life Drain on the dummy will grant the Life Drain buff

Stardust Armor

Stardust armor is a late-game Hardmode armor set that provides summon weapon boosts. It is currently the best summoner set available on the Desktop version. Crafting the full set requires a total of 36 Luminite Bars(144 Luminite) and 45 Stardust Fragments.

In total, Stardust armor pieces apply the following boosts:

  • +5 minion capacity
  • +66% minion damage

Equipping a full set of Stardust armor causes a unique Stardust Guardian minion to follow the wearer. It is passive until activated by double-tapping the ▼ Down key, which places it at the nearest block

surface beneath the cursor position. Once placed, the Guardian becomes a sentry-style minion that can only chase enemies for very short distances before returning to its original position. It periodically triggers explosions that deal minor damage and cause enemies

in the blast radius to target the Guardian instead of the player. It is deactivated by holding the ▼ Down key, which causes it to return to following the player passively. The Stardust Guardian does not count against the player’s minion capacity.

Star Wrath

The Star Wrath is a Hardmode, post-Moon Lord sword that causes three pink projectiles to fall at the cursor whenever it is swung, each dealing double the sword’s damage. It can be considered a direct upgrade of the Starfury. It is dropped by the Moon Lord.

Its best Modifier is Legendary.

  • With the Star Wrath being an autoswing weapon, waves of falling stars can very easily be accumulated, making this weapon fantastic for clearing large groups of enemies or bosses.
  • Like the Starfury, the Star Wrath’s stars can pass through blocks on the way down. Unlike the Starfury, though, the stars do not become solid the moment they reach empty space — rather, they become solid once they are about ten blocks above the player. This means that multiple open spaces will not hinder the stars, but a low ceiling will block them even if there are no open spaces above.
  • Also like the Starfury, the speed of the falling stars increases with the wielder’s melee speed.
  • Because of the high amount of piercing stars, some stars can pierce through an enemy without damaging them because of enemies becoming invulnerable after they get hit by a piercing attack.
  • The highest attack damage the sword itself can do is 400.
  • The Star Wrath is the best sword in terms of DPS if reforged to Legendary

Solar Eruption

The Solar Eruption is a Hardmode auto-swing melee weapon that fires a long spear-like projection from the player’s position that quickly retracts. This weapon can travel through blocks. The tip follows a narrow arc in the general direction of the cursor before retracting. It inflicts the Daybroken debuff that deals damage in ticks of 25. You can craft this item after defeating the Solar Pillar.

Its best Modifier is Godly.

  • The Solar Eruption generates an explosion on the first few enemies it pierces. This explosion then applies the debuff to all nearby NPCs with the exception of friendly ones.
  • The reach of the Solar Eruption doesn’t include the head of the weapon, only including the spiked shaft.
  • The Solar Eruption will typically hit each target caught by it at least 5 times, provided they are able to survive for the entirety of the attack.

Solar Flare Armor

Solar Flare armor is a late-game Hardmode armor set that provides melee boosts. It is currently the best melee set available on the Desktop version. This armor set also provides the most base defense. Crafting this set requires a total of 36 Luminite Bars (144 Luminite) and 45 Solar Fragments.

In total, Solar Flare armor pieces apply the following boosts:

  • +17% melee critical hit chance
  • +22% melee damage
  • +15% melee speed
  • +15% movement speed
  • Significantly higher chance that enemies will target the wearer

Equipping the full set additionally provides a special set bonus that builds the longer the player avoids damage, up to 3 “charges” (similar to Beetle armor). Each takes 5 seconds to build. The charges provide a flat damage reduction of 30% regardless of the number of charges. The number of charges built are indicated by a shield that appears after the first charge, with 2 and 3 spikes appearing on the shield on the second and third charges, respectively.

Taking damage causes one charge to deplete, and discharges fire explosions around the player that can damage enemies

in the vicinity. A charge can also be discharged manually by using the shield’s special “dash” attack, activated by double-tapping ◀ Left or ▶ Right. Dashing only consumes a charge if it strikes an enemy, and upon doing so causes a similar explosion.

Each piece equipped (even if hidden by vanity items) also causes the player to emit light, with a higher light level for each additional piece equipped. Additionally, equipping the full set displays an after-image motion effect, similar to Hallowed armor.

  • Taking fall damage also triggers the explosion discharge, depleting one shield charge.
  • The shield can be dyed using the chest plate dye slot.
  • All armors made from Luminite currently have no sell value. This is likely to change in a future patch.
  • If you use the shield’s dash ability close to a wall you’ll end up going down one block.
  • Holding the Psycho Knife will increase the damage of the dash.
  • The Endurance Potion, Frozen Turtle Shell and Worm Scarf stack with the shield.
  • Set bonus is still “Consume shield power to dash” although it no longer consumes it.
  • Like all armors made from Luminite equipping solar armor makes the player give off light, in this case red. Light radius increases with amount of pieces equipped.
  • Before this armor was introduced, wearing Beetle armor and using the Beetle Shell would provide the most defense, at 73. The Solar Flare armor beats this by 5 armor points.
  • The dash causes the player to move at 52 miles per hour.